200*2000 would equal $400,000 in profit, correct? Assuming I haven't pulled zero shenanigans.Įven if they required a full year from 3 programmers, they would still make a profit - and that's off of just the hardcore hunters alone. With buying all of the areas being the cheapest long term solution, we're taking roughly 2000 members and multiplying it by $200 each (I've easily spent more than that on this game, and I know many who have spent far far more in their achievement hunting of a single game). If you're using that number as a base for the programmer's salary, that's assuming it takes 12 months of labor to build in a set of triggers that relay your deed progress to Steam the hardest part would probably be grandfathering in old players, which they've already developed a program for when they made the skirmish point changes to deeds recently.Īnd given the fact that a huge number of the aforementioned 13,000 have bought large amounts of Champions Online, solely for the achievements in a game that's honestly quite bad in comparison, I feel that Turbine could reasonably expect roughly 15-20% response rate among the achievement hunting niche for full premium/long term membership users.
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